Hi, right and because I'm not really interested in Java 3d (my take on that is if you need 3d that you'd better use the native techs OpenGL/Vulkan/Metal/DirectX and integrate them into the FX) I'm not really worried that 3d is not available in such a render-pipeline.
The first step although would be to write a JNI-Bindings for Skia and/or using JavaCPP - I guess Panama is too far away to help us ;-) I guess I'll start digging deeper in the next weeks. Tom On 06.08.18 10:12, Matthias Hänel wrote: > Hi Tom, > > actually, I analyzed this in the past and it seems to be possible. > We would benefit from the ANGLE implementation underneath. > > regards > Matthias > > Matthias Hänel > [email protected] <mailto:[email protected]> > > onexip GmbH > Am Waldschloesschen 2 | D-01099 Dresden | Germany > > http://www.ultramixer.com > http://www.onexip.com > > >> Am 03.08.2018 um 20:44 schrieb Tom Schindl >> <[email protected] <mailto:[email protected]>>: >> >> Hi, >> >> Has anyone ever explored if it would be possible to implement a >> 2d-Graphics-Pipeline using Skia? >> >> Tom >> >> -- >> Tom Schindl, CTO >> BestSolution.at <http://BestSolution.at> EDV Systemhaus GmbH >> Eduard-Bodem-Gasse 5-7. A-6020 Innsbruck >> Reg. Nr. FN 222302s am Firmenbuchgericht Innsbruck > -- Tom Schindl, CTO BestSolution.at EDV Systemhaus GmbH Eduard-Bodem-Gasse 5-7. A-6020 Innsbruck Reg. Nr. FN 222302s am Firmenbuchgericht Innsbruck
