Thanks Michael - your answer was way better than mine!
> On 7 Sep 2018, at 10:19, Michael Ennen <mike.en...@gmail.com> wrote: > > Amno, > > It is not a zero-sum choice. FXML is a part of JavaFX. FXML does not add > anything, per se (in terms of nodes, controls, etc.) FXML allows for > decoupling > the specific UI configuration (in terms of what nodes contain which and > their > positions, etc.). Basically it is the most sustainable (in terms of > increasing > application size/scope) practice to use FXML for setting up the initial > scenes > (and perhaps also wiring event listeners) > > In the Android world it is equivalent to using the Layout Editor (similar > to FXML) > versus making the scene programmatically by calling constructors, setting > ownership, > positions, constraints, etc. There is nothing that can be done using FXML > that can't > be done using pure Java. > > Cheers, > Michael Ennen > >> On Thu, Sep 6, 2018 at 4:48 PM AmnoJeeuw <amnoje...@gmail.com> wrote: >> >> I am learning hands-on how to program using JavaFX and in the process >> doing so I’ve come across FXML; which I find most interesting. Since the >> principal is “Think hand held device first” -TH2DF, my intention is to >> port the my future application to Android device, but I am concerned >> that there will be too many issues when doing that. So, my question is, >> which technology should give preference to, JavaFX or FXML? >> >> Please, keep in mind that I am using a Windows 8.1 machine and >> Eclipse-Photon. >> >> >> Thanks in advance >> >> -- >> ArbolOne >> Using Fire Fox and Thunderbird. >> Developing using Java, C/C++, HTM/CSS and JS as our platform has been >> exciting and most rewarding. >> [ Sí ] >> >>