Sorry, that should be 'v7.1' (not 7.1a).

-- Kevin


On 11/8/2018 10:23 AM, Kevin Rushforth wrote:
You need the Windows SDK v7.1a, which has the DirectShow Base Classes.

-- Kevin


On 11/8/2018 9:53 AM, c...@bekwam.com wrote:
Hi,


I'm able to build a non-media version of 8udev successfully. However, when
I try the -PCOMPILE_MEDIA option, I'm getting an error


Task :media:buildWinPlugins
make: Entering directory
'/cygdrive/d/hg/rt/modules/media/src/main/native/gstreamer/projects/win/fxpl
ugins'

make
TARGET=/cygdrive/d/hg/rt/modules/media/build/native/win/Release/baseclasses.
lib -f Makefile.BaseClasses

cygpath: cannot create short name of C:\Program Files\Microsoft
SDKs\Windows\v7.1\Samples\multimedia\directshow\baseclasses

make[1]: Entering directory
'/cygdrive/d/hg/rt/modules/media/src/main/native/gstreamer/projects/win/fxpl
ugins'

Usage: cygpath (-d|-m|-u|-w|-t TYPE) [-f FILE] [OPTION]... NAME...


I have a new computer with Visual Studio 2017.   I understand that the
DirectShow libraries have now been incorporated into the Windows SDK.  I
found header files like dshow.h in my hard drvie, but I don't have a
BaseClasses folder.


Has anyone compiled media with a recent VSS or are most people compiling
against residual artifacts from a while ago?


Thanks,

Carl




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