Well yes, it is indeed my bug report, thanks! I can't find a response in my mailbox, and searching for it it didn't yield any result (bug was created in JBS 9 hours ago; might not be indexed yet). Anyway, it doesn't matter; I can now go forward with my PR.
Thanks again. Fred. ----- Mail original ----- De: "Michael Paus" <m...@jugs.org> À: "openjfx-dev" <openjfx-dev@openjdk.java.net> Envoyé: Mardi 10 Décembre 2019 11:59:30 Objet: Re: Blank stages when running JavaFX app in a macOS virtual machine Hi, maybe you lost the response mail or it went into your trash. I guess this is your bug report in the JBS. https://bugs.openjdk.java.net/browse/JDK-8235627 --Michael Am 10.12.19 um 11:33 schrieb thevenet.f...@free.fr: > Hi, > > I've submitted bug report via https://bugreport.java.com/bugreport/ regarding > the issue below about a week ago but I haven't heard from it yet. > I understand this might not be the best place to inquire about it, but since > this prevents me from submitting a PR (as I don't have an issue number) I was > hoping someone here could offer some guidance on how to get this moving > forward. > > Many thanks, > Fred. > > ----- Mail original ----- > De: "thevenet fred" <thevenet.f...@free.fr> > À: "Kevin Rushforth" <kevin.rushfo...@oracle.com> > Cc: "openjfx-dev" <openjfx-dev@openjdk.java.net> > Envoyé: Mardi 3 Décembre 2019 18:46:57 > Objet: Re: Blank stages when running JavaFX app in a macOS virtual machine > > Ok thanks, will do that. > > Regards, > Frederic Thevenet > > ----- Mail original ----- > De: "Kevin Rushforth" <kevin.rushfo...@oracle.com> > À: "openjfx-dev" <openjfx-dev@openjdk.java.net> > Envoyé: Mardi 3 Décembre 2019 18:35:49 > Objet: Re: Blank stages when running JavaFX app in a macOS virtual machine > > A new follow-on bug ID will be needed. We never reopen a JBS issue once > it has been resolved as fixed by a changeset that has been pushed. > > -- Kevin > > > On 12/3/2019 7:11 AM, thevenet.f...@free.fr wrote: >> Hello, >> >> When running a JavaFX application in macOS guest VM, the main stage is >> completely blank, with the following errors: CGLChoosePixelFormat error: >> 10002, CGLCreateContext error: 10002 >> This behavior was observed with a macOS 10.15 guest OS on both VMWare player >> and VirtualBox, on a Windows 10 host. >> >> This is an old issue that has already been reported several times (notably >> as JDK-8154852) but is claimed to have been fixed by JDK-8154148. >> However the fix provided by JDK-8154148 is incomplete; while it does fix a >> JVM crash, it doesn't prevent an incorrect pixel format to be retrieved, >> which is the root cause for the stage being empty. >> >> The problematic code is located at #96 in GlassView3D.m: >> >> 095: CGLError err = CGLChoosePixelFormat(attributes, &pix, &npix); >> 096: if ((err == kCGLNoError) && (npix == 0)) >> 097: { >> 098: const CGLPixelFormatAttribute attributes2[] = >> 099: { >> 100: kCGLPFAAllowOfflineRenderers, >> 101: (CGLPixelFormatAttribute)0 >> 102: }; >> 103: err = CGLChoosePixelFormat(attributes2, &pix, &npix); >> 104: } >> >> >> In a comment in JDK-8154148, the following claim is made: "[...] an error >> happens is when something bad or invalid has occurred. An unsatisfied pixel >> format request is indicated by npix is 0 and pix is NULL. Hence I feel it is >> a cleaner and clearer logic to request a different format when npix is 0 and >> err is kCGLNoError." >> (https://bugs.openjdk.java.net/browse/JDK-8154148?focusedCommentId=13980465&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-13980465) >> >> From what I could observe, this is not necessarily true; in this case >> where a pixel format satisfying the initial conditions could not be found, >> the return code is kCGLBadPixelFormat (10002); which means we don't try to >> get a pixel format with less restrictive condition. >> This suggests that a better condition for the second call to >> CGLChoosePixelFormat (line #103) should be "if (pix == NULL)" instead of "if >> ((err == kCGLNoError) && (npix == 0))" >> This is further supported by a sample in Apple developer's documentation on >> how to choose a pixel format: >> https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_pixelformats/opengl_pixelformats.html >> >> I have verified that this change produces the expected behavior and I >> propose to submit a PR with this change (I have already signed the OCA) >> >> A quick question before I do, however; should I file a new issue prior to >> submitting a PR or is it better that someone with privileges reopens >> JDK-8154148? >> >> Regards, >> >> Frederic Thevenet