On Sat, 25 Apr 2020 17:07:21 GMT, Kevin Rushforth <[email protected]> wrote:
>> @kevinrushforth >> Member >> kevinrushforth commented Apr 18, 2020 >> >> I think most of those are good suggestions going forward. As for the >> performance drop, the only place we've seen it so >> far is on graphics accelerators that are a few years old by now. >> So 50% drop on a 2015 macbook pro is OK ? Do we have numbers on recent >> macbook pros ? > > If this were an even remotely representative use case, then no, the > performance hit would not be OK. The test was > designed as an artificial "worst-case" stress test: a single mesh with a > large number of very large (window-sized) > quads stacked on top of each other. Any real-world use case won't do this. > We should make sure that we aren't seeing > any significant performance drop when rendering spheres (at a couple > different tessellation levels) or boxes. Results with NVIDIA Quadro P400: Without the fix, 1000 quads, average FPS ~7.4 With the fix, 1000 quads, average FPS ~6.1 ------------- PR: https://git.openjdk.java.net/jfx/pull/43
