On Fri, 3 Jul 2020 13:49:20 GMT, Kevin Rushforth <k...@openjdk.org> wrote:
>> I've added sphere with 10, 64 (default) and 200 divisions. Note that this >> number is approximate because the sphere mesh >> corrects the division number with `newDivisions = ((oldDivisions + 3) / 4) * >> 4`. >> [attenTest.zip](https://github.com/openjdk/jfx/files/4855989/attenTest.zip) >> Using AMD RX 470 4GB on Win 10, all 3 >> spheres averaged 120 fps both before and after the patch. (It takes a couple >> of measurements to hit the consistent fps, >> so I discarded them.) > >> I've added sphere with 10, 64 (default) and 200 divisions. > > Thanks, I'll take a look at it. Using AMD RX 470 4GB on Ubuntu 18, all 3 spheres averaged 60 fps both before and after the patch. I wonder why the number is half what it is on Windows. Is it capped? ------------- PR: https://git.openjdk.java.net/jfx/pull/43