From the JavaDoc "Canvas is an image that can be drawn on using a set
of graphics commands provided by a GraphicsContext." This a bit of a
misnomer. While canvas can be used to draw in image (actually
GraphicsContext not canvas itself), the image based methods of
GraphicsContext are far outweighed by the "vector" or path based
methods. The GraphicsContext gives you the ability to freely create
dynamic graphics without the constraints of the Scene Graph. It can
be highly performant and scalable if done properly. The Scene Graph
will not perform like the GraphicsContext. If you haven't worked with
highly dynamic graphics, you might not have encountered any issues.
The Scene Graph works ok up to a certain number of objects and it is
not good at adding and removing objects often. GraphicsContext does
not have the same restrictions. It can involve more work but the end
result will scale far beyond what you can do in a Scene Graph... I
think this is already widely accepted.
The proposed method on the GraphicsContext simply returns what is
already there. It would convert the already stored Path2D to a Path.
Why reinvent what is already present and only private? This in turn
CAN be used in the Scene Graph but it can also be used as a container
to draw back onto the GraphicsContext. You see, a Path that is
calculated once and then used repeatedly to draw in the
GraphicsContext (possibly even transformed) is better than
sub-optimally calculating that Path on every pass through the
GraphicsContext or storing it as an image or Shape (those were some of
my workarounds).
Anyway, I'm requesting that a private API be used to create a new
public method. This is really no different than existing public
methods that use private APIs. I'm not asking to expose private APIs
(not in this request :o). There isn't even much code. It's reusing
what's already there.
Ask Gerrit Grunwald about his experience with the Scene Graph vs
Canvas/GraphicsContext.
On Fri, May 8, 2020 at 4:27 PM Michael Paus <m...@jugs.org
<mailto:m...@jugs.org>> wrote:
Hi,
I have to say that your requirements sound a little bit strange to
me,
but maybe you can make it clearer what your real use-case behind
them is.
What I do not understand is why you are using the canvas at all.
Conceptually the canvas is for direct mode rendering into an
image. The
fact that
this is handled a little bit different internally is an
implementation
detail, you should not rely on. Why don't you use the scene graph
which
seems
to provide many of the aspects that you need? I admit that there
are a
few hidden gems internally that I would also like to be made public
(e.g. the flattening path iterator) but I definitely see these things
more in the scene graph context but not for Canvas.
Just my two €ent.
Michael
Am 08.05.20 um 22:08 schrieb jfx user2:
> No... given a Shape, create a Path that represents the outline
of that shape. If I had a Path I wouldn’t be requesting the new
methods.
>
> One of the workarounds for getting a Path from a GraphicsContext
is to keep track of it as I’m drawing... however, this is overhead
in the gc call that can become very expensive when you have a lot
of gcs or if your gc is doing a lot of work. The path is already
there in Path2D along with a method to convert it to a public
Path. There’s no need for an expensive custom workaround. All
that’s required is a method on the GraphicsContext that returns a
Path. The same is true for getting a Path from a Shape.
>
> Please note that this behavior is desirable for highly optimized
use of GraphicsContext and Shapes where you need “outlines” of
things in vector format. The private api is unnecessarily hiding
this information.
>
>> On May 8, 2020, at 3:38 PM, Philip Race <philip.r...@oracle.com
<mailto:philip.r...@oracle.com>> wrote:
>>
>> The current path is defined by the application - you - and yet
you don't know what it is ?
>> You do say
>>> I have other workarounds where I have to maintain a path as
I’m drawing in the canvas
>> Why can't you do that ? No internal API digging.
>>
>> -phil
>>
>>> On 5/8/20, 12:02 PM, jfx user2 wrote:
>>> Ok, then please consider the GraphicsContext request that I’ve
made. It simply enables you to get the Path from the context
without exposing com classes at all. I have other workarounds
where I have to maintain a path as I’m drawing in the canvas or I
have to do hit testing on a non vector image to determine the path
but these are way more expensive than simply creating a Path
object from the Path2D that is already in the GraphicContext.
That path can be used in drag and drop scenarios, fast secondary
rendering under heavy gc use, edge tracing, and the list goes on.
>>>
>>> The same is true for the Shape class. I’d like to request
that the following be added to Shape:
>>> public Path getPath() {
>>> return Shape.createFromGeomShape(getTransformedArea());
>>> }
>>>
>>> That’s it. The underlying methods are there but the public
api doesn’t expose them. This gives you a vector outline of the
Shape as Path.l on demand, not stored.
>>>
>>> There are expensive workarounds for performing these tasks and
I spent a long time trying... until I discovers the private apis
already had the capability but simply did. It expose it.
>>>
>>> I’d these are not supported, I’ll have to stick with
reflection, bytebuddy, or forking - non of which will be easily
maintained or portable.
>>>
>>> Ps I will post additional concerns over time. The next one
likely has to do with the mismatch between javafx canvas (gc) and
other canvases such as svg, html2. I think there is private api
that would help in this case.
>>>
>>>>> On May 8, 2020, at 2:41 PM, Kevin
Rushforth<kevin.rushfo...@oracle.com
<mailto:kevin.rushfo...@oracle.com>> wrote:
>>>> Since Canvas is an immediate mode graphics API, I presume
you are interested in the most recent drawing primitive? (we don't
keep the composite shape for all drawing primitives -- that would
be both too expensive and not really appropriate). How would you
expect current rendering attributes (e.g., transforms) to affect
the results? These are all questions that need to be addressed.
>>>>
>>>> As for the bigger picture, we intentionally have a separate
render graph with "peers" for each node, although some of the
duplication of classes is historical (we used to have a looser
decoupling before Prism became the only backend). Unless there is
a compelling need, we are unlikely to consider changing this in
the general case, but perhaps could look at specific cases if it
made sense. This is a separate issue, though, from public API and
the two shouldn't be conflated.
>>>>
>>>> Btw, JavaFX has been fully open-sourced since 2013, although
the design of Prism predates that.
>>>>
>>>> -- Kevin
>>>>
>>>>
>>>>> On 5/8/2020 10:43 AM, jfx user2 wrote:
>>>>> Kevin, go easy please :0). There is a need.
>>>>>
>>>>> Access to the outline of the path in the canvas is great for
edge following, node attachment points, animating around the
non-rectangular border of what’s actually displayed, etc.
>>>>>
>>>>> The other request that I haven’t posted yet is to do the
same for Shape. I’ve tested both of these enhancements and it
works as desired. I’ll post the second request soon.
>>>>>
>>>>> But back to the bigger picture. The requests that I’m
making are only additions to return a path from javafx not com.
But there are other cases where geometry and convenience methods
in com would be beneficial to the public api. It also seems odd
that there are two layers to begin with... parallel apis often
result in too much object creation or cpu overhead translating
between them. I’ll be more specific about these cases over time.
Part of my intention is to spark a discussion about the design
since previously this was relatively closed source.
>>>>>
>>>>>>> On May 8, 2020, at 1:12 PM, Kevin
Rushforth<kevin.rushfo...@oracle.com
<mailto:kevin.rushfo...@oracle.com>> wrote:
>>>>>> While there is no plan to "open up" more of com.sun.javafx
(and that isn't really the right way to look at it), if you have a
proposed enhancement to the existing public javafx.* classes we
could discuss it.
>>>>>>
>>>>>> As for your specific example, can you say more about what
your use case is? The GraphicsContext object is a drawing context
for a Canvas node, so it is not a natural place to put an API that
computes or returns a path. I get the sense that you are looking
at the existing internal implementation classes and saying "how
can I get access to some information that might be useful to my
application" rather than describing what your application is
trying to do. Once we understand what you are trying to do, we can
discuss whether the need is general enough to propose adding to
the public API of JavaFX and what form such a new API might take.
>>>>>>
>>>>>> -- Kevin
>>>>>>
>>>>>>
>>>>>>> On 5/8/2020 9:35 AM, jfx user2 wrote:
>>>>>>> I am aware of this and that’s why I am asking. There are
useful private features in com.sun.javafx and I explained one of
them in my message. I have an additional related example but the
larger question is if there is a plan to open more of
com.sun.javafx to the public api, documentation surrounding this,
or possibly a complete replacement?
>>>>>>>
>>>>>>> Please consider the example I provided as a feature request.
>>>>>>>
>>>>>>>>> On May 8, 2020, at 9:39 AM, Kevin
Rushforth<kevin.rushfo...@oracle.com
<mailto:kevin.rushfo...@oracle.com>> wrote:
>>>>>>>> Only javafx.* packages are part of the public API.
Anything else, including com.sun.javafx.*, is internal
implementation details that an application should never call.
>>>>>>>>
>>>>>>>> -- Kevin
>>>>>>>>
>>>>>>>>
>>>>>>>>> On 5/8/2020 12:38 AM, jfx user2 wrote:
>>>>>>>>> Is there documentation around the packages
(com.sun.javafx vs javafx) used
>>>>>>>>> in JavaFX?
>>>>>>>>>
>>>>>>>>> For example, why is there a com.sun.javafx.geom that
isn't fully mirrored
>>>>>>>>> in the javafx.scene.shape package? Why are there
missing features from
>>>>>>>>> Graphics2D?
>>>>>>>>>
>>>>>>>>> I have a specific example that prompted the question:
>>>>>>>>>
>>>>>>>>> Consider the following classes:
>>>>>>>>>
>>>>>>>>> javafx.scene.shape.Shape
>>>>>>>>> private static Path
>>>>>>>>> createFromGeomShape(com.sunjavafx.geom.Shape geomShape)
>>>>>>>>>
>>>>>>>>> javafx.scene.canvas.GraphicsContext
>>>>>>>>> Path2D path;
>>>>>>>>>
>>>>>>>>> I want to write a line as follows:
>>>>>>>>> Path path = Path.createFromGeomShape(gc.path);
>>>>>>>>> b/c I want to inexpensively get the outline of the
GraphicsContext.
>>>>>>>>>
>>>>>>>>> However:
>>>>>>>>> We can't access Path2D b/c it's in com.sun.javafx.geom
which isn't exported
>>>>>>>>> by the module.
>>>>>>>>> We can't access Path.createFromGeomShape b/c it's private.
>>>>>>>>> We can't access path in GraphicsContext b/c it's default
and doesn't have
>>>>>>>>> an accessor.
>>>>>>>>>
>>>>>>>>> A possible solution is to add a new method:
>>>>>>>>> javafx.scene.canvas.GraphicsContext
>>>>>>>>> public Path getPath() {
>>>>>>>>> //implementation copied from
>>>>>>>>> javafx.scene.shape.Shape.createFromGeomShape but use
gc.path as the path
>>>>>>>>> }
>>>>>>>>>
>>>>>>>>> That would solve my immediate problem but raises the
question... why is
>>>>>>>>> com.sun.javafx hidden? What's the architectural reason?
Is there any work
>>>>>>>>> in progress that will impact this design?
>>>>>>>>>
>>>>>>>>> PS my example is actually very important. I currently
use reflection and
>>>>>>>>> module opens in the build to get the path but if the
getPath method could
>>>>>>>>> be added to GraphicsContext, that would be great. For
performance, it
>>>>>>>>> would be even better to get the PathIterator directly
instead of
>>>>>>>>> translating into a javafx..Path but that is related to
the bigger question.