On Thu, 1 Sep 2022 05:35:09 GMT, Ambarish Rapte <ara...@openjdk.org> wrote:

>> I still don't understand. What is `VertexType`? I see a comment on `VsInput` 
>> "// this is a .hlsl mirror of the vertex format, see VertexTypes.h". If the 
>> gradle file has `"/DVertexType=VsInput"`, shouldn't it be fine with 
>> `VsInput` as the main function argument?
>
> Referring code without this PR changes:
> 
> - `/DVertexType=ObjVertex`  -> Is a macro definition passed to DirectX shader 
> compiler.
> - This macro is used only once in `Mtl1VS.hlsl` as a type of main function's 
> argument: `ObjVsOutput main(VertexType i)`
> - So, if we directly use struct name in `Mtl1VS.hlsl` then the Macro in 
> build.gradle goes unused. So can/should be removed from build.gradle.
> 
> With current changes in PR:
> - With this change `VsOutput main(VsInput vsInput)` in Mtl1VS.hlsl the macro 
> def `/DVertexType=VSInput` in build.gradle can/should also be removed:-> 
> `["$FXC", "/nologo", "/T", "vs_3_0", "/Fh", 
> "$buildDir/headers/PrismD3D/hlsl/Mtl1VS_Obj.h", "$VS_3D_SRC"]`
> 
> OR
> 
> - In build.gradle:  Change `"/DVertexType=ObjVertex"` to 
> `"/DVertexType=VsInput"` and,
> In Mtl1VS.hlsl:  Change `VsOutput main(VsInput vsInput)` to `VsOutput 
> main(VertexType vsInput)`

I reverted the input parameter type as you suggested and added a comment 
referring to the gradle build file.

-------------

PR: https://git.openjdk.org/jfx/pull/789

Reply via email to