On my never ending journey of building a Minecraft-clone in every graphics-framework available, I have come across JavaFX for the next attempt.
However a minor inconvenience has crossed my path in the process: Using the (very well developed!) 2D-Graphics displaying pixel-art style images is no trouble whatsoever. Simply rendering it to a canvas and disabling smoothing does the job just fine. Unfortunately, I have been unable to figure out how to achieve a similar thing using the 3D-Graphics engine and the PhongMaterial that comes with it. Which leads to the question; Does there, in JavaFX exist something comparable to setting the texture-sampler to NEAREST instead of LINEAR sampling? Unfortunately the latest information I could find online was from about 2013 and much has (probably) changed since then. Thus the question is being posed once again. I whish to excuse myself for probably repeating a fairly common question, Kind regards, Matija Brown.