On my never ending journey of building a Minecraft-clone in every 
graphics-framework available,
I have come across JavaFX for the next attempt.


However a minor inconvenience has crossed my path in the process:

Using the (very well developed!) 2D-Graphics displaying pixel-art style images 
is no trouble whatsoever.
Simply rendering it to a canvas and disabling smoothing does the job just fine. 
Unfortunately, I have been
unable to figure out how to achieve a similar thing using the 3D-Graphics 
engine and the PhongMaterial that comes with it.

Which leads to the question; Does there, in JavaFX exist something comparable 
to setting the texture-sampler to NEAREST
instead of LINEAR sampling?
Unfortunately the latest information I could find online was from about 2013 
and much has (probably)
changed since then. Thus the question is being posed once again.


I whish to excuse myself for probably repeating a fairly common question,

Kind regards,
Matija Brown.

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