> > Which leads to the question; Does there, in JavaFX exist something > comparable to setting the texture-sampler to NEAREST > > instead of LINEAR sampling? >
There is no API to set the texture filter. If you would like to contribute and add it, I can help. It needs to be compatible with both Direct3D and OpenGL (not sure how the work on Metal is going), so this can be a challenge. For the D3D side, see this issue in JBS [1]. The relevant code is at [2]. I didn't look at the OpenGL side. - Nir [1] https://bugs.openjdk.org/browse/JDK-8092272 [2] https://github.com/openjdk/jfx/blob/0d9dcf38275528e1b621d71631aac5bdb9452110/modules/javafx.graphics/src/main/native-prism-d3d/D3DContext.cc#L621 On Mon, Jun 19, 2023 at 10:15 PM Matija Brown <matija.br...@outlook.de> wrote: > On my never ending journey of building a Minecraft-clone in every > graphics-framework available, > > I have come across JavaFX for the next attempt. > > > > > > However a minor inconvenience has crossed my path in the process: > > > > Using the (very well developed!) 2D-Graphics displaying pixel-art style > images is no trouble whatsoever. > > Simply rendering it to a canvas and disabling smoothing does the job just > fine. Unfortunately, I have been > > unable to figure out how to achieve a similar thing using the 3D-Graphics > engine and the PhongMaterial that comes with it. > > > > Which leads to the question; Does there, in JavaFX exist something > comparable to setting the texture-sampler to NEAREST > > instead of LINEAR sampling? > > Unfortunately the latest information I could find online was from about > 2013 and much has (probably) > > changed since then. Thus the question is being posed once again. > > > > > > I whish to excuse myself for probably repeating a fairly common question, > > > > Kind regards, > Matija Brown. >