On Mon, 24 Mar 2025 17:59:03 GMT, Kevin Rushforth <k...@openjdk.org> wrote:
>> modules/javafx.graphics/src/main/java/javafx/scene/layout/Region.java line >> 2093: >> >>> 2091: double right = margin != null ? snapSpaceX(margin.getRight(), >>> snap) : 0; >>> 2092: >>> 2093: return width - left - right; >> >> snap? > > @hjohn You may have answered this question in the larger discussion above, > but I wanted to double-check. Yes, sorry, this was addressed in the larger discussion. I've left this as-is to keep the PR focus'd on one thing. The calculation here is using 3 snapped values, and one can reasonably assume the result is "nearly" snapped. If this value is used later with a ceiling function though, then it might ceil to the next higher value if the result is slightly too high due to floating point errors. This is why it might be a good idea to adjust how our ceiling functions work in all cases; instead of using a tiny epsilon (or ulp), use a much larger value but still tiny in terms of pixels (like 1/10000th of a pixel). Any "near" snapped values won't accidentally get rounded up to the next higher pixel then when ceil is used. ------------- PR Review Comment: https://git.openjdk.org/jfx/pull/1723#discussion_r2010949531