On Tue, 28 Oct 2025 15:54:13 GMT, Lukasz Kostyra <[email protected]> wrote:

> This PR fixes NPE thrown when trying to update D3D texture in some rare 
> scenarios.
> 
> On more stressful cases (like the one using Canvas attached to this issue) it 
> is possible that a D3DTexture.update() call will go through after the 
> Resource Pool already pruned the underlying Texture's resource. This in turn 
> caused an NPE, which propagated to higher levels and disrupted the rendering 
> loop, causing the Canvas to not be drawn anymore. The update() call seems not 
> to be called more than once on an already freed resource, suggesting this is 
> some sort of rare race between the pool and the drawing code.
> 
> This change prevents the NPE from being thrown. I noticed no visual problems 
> with the test even when the update() call is rejected by the newly added 
> check. Best way to verify it is to add a log call inside added `if 
> (!resource.isValid())` blocks when running the test, it will occasionally get 
> printed but the test itself won't change its behavior like it does without 
> this change.

This looks similar to the case in 
[JDK-8368631](https://bugs.openjdk.org/browse/JDK-8368631) solved by PR #1919.

@arapte can you take a look?

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PR Comment: https://git.openjdk.org/jfx/pull/1951#issuecomment-3458608333

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