On Wed, 29 Oct 2025 11:21:31 GMT, Lukasz Kostyra <[email protected]> wrote:

>> This PR fixes NPE thrown when trying to update D3D texture in some rare 
>> scenarios.
>> 
>> On more stressful cases (like the one using Canvas attached to this issue) 
>> it is possible that a D3DTexture.update() call will go through after the 
>> Resource Pool already pruned the underlying Texture's resource. This in turn 
>> caused an NPE, which propagated to higher levels and disrupted the rendering 
>> loop, causing the Canvas to not be drawn anymore. The update() call seems 
>> not to be called more than once on an already freed resource, suggesting 
>> this is some sort of rare race between the pool and the drawing code.
>> 
>> This change prevents the NPE from being thrown. I noticed no visual problems 
>> with the test even when the update() call is rejected by the newly added 
>> check. Best way to verify it is to add a log call inside added `if 
>> (!resource.isValid())` blocks when running the test, it will occasionally 
>> get printed but the test itself won't change its behavior like it does 
>> without this change.
>
> Lukasz Kostyra has updated the pull request incrementally with one additional 
> commit since the last revision:
> 
>   D3DTextureResource: Set resource to null after disposing

Tests work well and the issue does not happen with the check in 
`BaseContext.flushMask()`.

I figured the checks in `D3DTexture` can also stay - they are redundant in 
context of this specific bug, but they also won't hurt.

-------------

PR Comment: https://git.openjdk.org/jfx/pull/1951#issuecomment-3468191199

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