> On a given platform, the build generates prism and decora shader files for > all platforms. > Ideally it should generate only the platform specific shader files. > > Fix: > Generate only platform specific hardware shaders. > sw pipeline shaders must be generated for all platforms. > > But the hardware shaders, should be as: > 1. Mac platform : metal and es2 shaders > 2. Win platform: d3d shaders and if IS_INCLUDE_ES2 is true then es2 shaders > as well > 3. Linux : only es2 shaders > > Verification: > Verified that the shaders are generated as expected. > headul tests pass, apps launch correctly.
Ambarish Rapte has updated the pull request incrementally with one additional commit since the last revision: update comment ------------- Changes: - all: https://git.openjdk.org/jfx/pull/2071/files - new: https://git.openjdk.org/jfx/pull/2071/files/f0c8d0b7..c9debb48 Webrevs: - full: https://webrevs.openjdk.org/?repo=jfx&pr=2071&range=04 - incr: https://webrevs.openjdk.org/?repo=jfx&pr=2071&range=03-04 Stats: 1 line in 1 file changed: 0 ins; 0 del; 1 mod Patch: https://git.openjdk.org/jfx/pull/2071.diff Fetch: git fetch https://git.openjdk.org/jfx.git pull/2071/head:pull/2071 PR: https://git.openjdk.org/jfx/pull/2071
