Regarding a WebGL renderer:

Sounds great for stuff like scaling images, etc, but does WebGL provide a 
triangulation API?  If not, I think JavaScript triangulation of vector features 
may prove slow enough to force some UI/UX changes.  I could go into more detail 
if you'd like.

Andrew

From: [email protected] 
[mailto:[email protected]] On Behalf Of Tim Schaub
Sent: Friday, April 27, 2012 1:34 PM
To: OpenLayers-Dev
Subject: [OpenLayers-Dev] Sprint Planning


Based on conversations at FOSS4G-NA and elsewhere, we've decided to organize a 
development sprint in France the week of June 18.

The focus of this sprint will be to lay the framework for an OpenLayers 3 
release.  In particular, we'll be focussed on a design that allows for a WebGL 
renderer (for vector and raster layers).  This design should allow for fallback 
renderers using the Canvas 2D context or a SVG/VML and Image combo as we have 
now.

In addition, an important focus of our work will be to incorporate lessons 
learned from the history of the 2.x series, improving the library's ease of use 
and simplifying its API.

We welcome ideas on the design for the next major version of OpenLayers.  In 
the upcoming weeks we'll be discussing sprint logistics, so additional details 
are forthcoming.

My aim is to build on the terrific success of OpenLayers, advancing the library 
so it will serve as a solid foundation for mapping applications for years to 
come.

Tim
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