Hi, This sounds like great news. As I imagine that this code sprint could be the first steps towards a 3D OpenLayers, here is an inspiring demo: http://www.youtube.com/watch?v=rX-2XmZXRLw&feature=player_embedded I would dream to do that with OL. Best regards and thanks for your efforts. Cédric
On Mon, Apr 30, 2012 at 11:23 AM, Tom Payne <[email protected]>wrote: > Hi Andrew, > > On 27 April 2012 22:12, Vardeman, Andrew [CSSM] <[email protected]> > wrote: > > Regarding a WebGL renderer: > > > > Sounds great for stuff like scaling images, etc, but does WebGL provide a > > triangulation API? If not, I think JavaScript triangulation of vector > > features may prove slow enough to force some UI/UX changes. I could go > into > > more detail if you’d like. > > Currently there is no support for triangulation in WebGL. > Traditionally this functionality has been provided by the glu*Tess > (e.g. gluNewTess) functions in the GLU OpenGL utility library. This > library has bindings for many languages, and as such is relatively > easy to use on the server side to pre-process vector data before > sending it to a Javascript/WebGL client. > > All browsers that support WebGL also have high performance Javascript > engines. Numerical code - like triangulation - tends to JIT very well. > Polygons only need to be triangulated once. So, client-side > triangulation in Javascript is likely to be adequate for many use > cases. > > Regards, > -- > Camptocamp SA > Tom PAYNE > PSE A > CH-1015 Lausanne > > +41 21 619 10 13 (direct) > +41 21 619 10 10 (centrale) > +41 21 619 10 00 (fax) > _______________________________________________ > Dev mailing list > [email protected] > http://lists.osgeo.org/mailman/listinfo/openlayers-dev > -- Political blog: http://cedricmoullet.blogspot.com/ Welcome to my world: http://www.cedricmoullet.com/ My Linked In profile: http://www.linkedin.com/in/cedricmoullet Twitter: http://twitter.com/cedricmoullet Home sweet home: http://map.geo.admin.ch/?crosshair=bowl&zoom=11&X=185241.24219&Y=561288.90625&bgOpacity=0&selectedNode=node_ch.swisstopo.fixpunkte-lage1
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