Derek Pressnall wrote:
Your idea is novel (to me), but the following seems more useful for text input:
http://www.strout.net/info/ideas/hexinput.html

Someone else pointed out hexinput to me.  The main problem I see with
hexinput is that either  the graphic that pops up when you hit a key
will run off the edge of the screen for keys along the
left/right/bottom edges of the keypad, or the keypad will need to be
much smaller in order to make room for the part that pops up on the
sides.  The other option would be to always pop up the additional
button graphic in the middle of the keypad, but that would require two
distinct taps instead of a tap/drag/releas motion.

This hexinput (linked above) is a bit different - there is no popup. It is a keyboard layout similar to qwerty, but optimized for a specific language to allow you to type words by dragging your finger/stylus as much as possible instead of lifting between each character.

Unless we are bound to a physical keypad, I really don't see the point in constraining to a numeric keypad format, regardless of popup/wiggle/whatever. Future FIC devices might have a numeric keypad, or others might port older hardware to openmoko (my POS WM05 HTCtornado, for example), and then it might make sense, but you would loose the ability to 'wiggle'

just my opinion. I would love to see an implementation of the hex keyboard above though.

j.

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