On Thu, Jan 10, 2008 at 11:17:13AM +0000, Andy Green wrote: > Somebody in the thread at some point said: > > Hi Harald, > > > > we're considering to switch to 2.6.24 before the upcoming GTA02 > > production. While this is somewhat risky, given that 2.6.24 is > > While Harald is gathering his thoughts about that, I have some things > about 2.6.24.
sorry for the delays, I'm currently for a week at my parents place and don't read email as frequently as I'd usually do. I personally recommend switching to the 2.6.24 based tree before a release, since it's much easier to do now than later. The more you deviate from more recent kernels, the harder it is to merge back later. > BTW... yesterday I turned off the LCD console support on the kernel > commandline for testing something else... wah the kernel boot flew by > like it was on steroids. Clearly we burn a lot of time scrolling that > framebuffer at the moment. yes, unfortuantely I never implemented hardware accelerated framebuffer for the glamo driver. Theoretically there are only a few operations that have to be implemented (for cursor and for bit blitting) and it should be super fast even with console enabled. Now that Xglamo is around, it should be fairly easy to port this functionality into the kernel. -- - Harald Welte <[EMAIL PROTECTED]> http://openmoko.org/ ============================================================================ Software for the world's first truly open Free Software mobile phone
