On Mon, 12 May 2008 13:47:25 -0700 Sean McNeil <[EMAIL PROTECTED]> babbled:

there is no such thing. there is however a very opengl-ish state machine where
you modify registers to modify state of the engine much like you do with the
opengl api itself. it is NOT an "opengl api" in hardware, but it is
opengl-like. you still don't have anything handling texture allocation and
migration for you nor 2d vs 3d video memory sharing etc. etc. until u add ttm
into the mix which is still experimental in x-land. otherwise u have  a choice
of fixed allocations for 2d vs 3d... and a lot more. the 3362 is in only 2
devices i know of. some korean translator/dictionary device (name i forget) and
a car navigation system (name unknown). it is not widely used as best i can
tell.

> The SMedia web site states that there is an OpenGL hardware API, so this 
> would be the most desirable thing to have. I don't have the time nor am 
> I that industrious. :)
> 
> Crane, Matthew wrote:
> > What other devices is the chip on?  
> >
> > If somebody was *really* industrious they could probably decode the
> > registers, with simple directx apps that make a few api calls and a
> > scope. 
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Carsten
> > Haitzler (The Rasterman)
> > Sent: Sunday, May 11, 2008 8:59 PM
> > To: Sean McNeil
> > Cc: [email protected]
> > Subject: Re: SMedia OpenGL library
> >
> >
> > On Sun, 11 May 2008 13:50:50 -0700 Sean McNeil <[EMAIL PROTECTED]>
> > babbled:
> >
> >   
> >> Is anyone working on this or does SMedia have a library for OpenGL? I 
> >> could use the egl library in the work I am doing.
> >>     
> >
> > smedia does not have any gl library. they do have wince direct3d code.
> > no it
> > can't be released - we only have access to read it for reference. specs
> > for the
> > smedia chip need an nda. :( no work is being done on opengl.
> >
> >   
> 


-- 
Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]>

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