On Mon, Jun 8, 2009 at 4:46 PM, Paul Fertser<[email protected]> wrote: > As discussed on the ML, currently headset button reports "KEY_PAUSE > released" on press and "pressed" on release. For "pause" semantics it makes > sense but if someone thinks of that as of just another button, it'd be good > to have "pressed/released" events consistent with button press/release. > > Luca Capello <[email protected]> suggested to change the button event to KEY_PLAY > and to invert the state to make it more consistent. > > This trivial patch inverts button events for GTA03 KEY_PLUS and KEY_MINUS, > i'm not sure how undesirable that is. I can prepare an alternative that > preserves current behaviour on GTA03 per request.
Hello Paul. I don't think we should care much about gta03 now. Let's wait a little (not much) for more comments before applying your patch. N.-
