Hi Joerg! On Tue, 09 Jun 2009 15:02:52 +0200, Joerg Reisenweber wrote: > Am Di 9. Juni 2009 schrieb Luca Capello: >> Please Cc: me, I do not read the list.
Still valid. >> On Tue, 09 Jun 2009 07:28:20 +0200, Nelson Castillo wrote: >> > I don't think we should care much about gta03 now. Let's wait a little >> > (not much) for more comments before applying your patch. >> >> Note that this has nothing to do with GTA03, but it was discovered on >> both GTA01 and GTA02, please read the thread at >> >> > http://thread.gmane.org/gmane.comp.hardware.smartphones.userland/1296/focus=1310 >> >> As Enrico Zini pointed out in the same thread, what is the reason for >> the button being reported as pressed when it is not physically pressed? [...] > is your question about this?: > http://docs.openmoko.org/trac/ticket/2209 No, Enrico Zini and I are talking about how the headset button is reported: http://thread.gmane.org/gmane.comp.hardware.smartphones.userland/1296/focus=1320 Actually, I see two issues here, both addressed by Paul's patch: 1) the button pressure/release is inverted, i.e. when you press it the input stack report it as released and vice versa 2) at the xev level the button is associated with KEY_PAUSE, which means that to "play" something you need to press it, which is in most of the cases counterintuitive If this is the expected behavior, since IMHO it goes against common sense, it should be documented somewhere. Thx, bye, Gismo / Luca
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