I am sure this will be controversial, but what do people think about 
making OpenGL 2.0 a requirement for OpenSG 2.0?  This would allow the 
code to rely upon having the real methods defined instead of looking up 
everything by extension and it would give OpenSG 2.0 a solid set of 
expectations about what is supported by the OpenGL implementation being 
used.  Hopefully this would simplify some code and allow dropping 
support for older methods of doing things in OpenGL.

-Allen


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