I am sure this will be controversial, but what do people think about making OpenGL 2.0 a requirement for OpenSG 2.0? This would allow the code to rely upon having the real methods defined instead of looking up everything by extension and it would give OpenSG 2.0 a solid set of expectations about what is supported by the OpenGL implementation being used. Hopefully this would simplify some code and allow dropping support for older methods of doing things in OpenGL.
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