Hi Allen,
Allen Bierbaum wrote:
> I am sure this will be controversial, but what do people think about
> making OpenGL 2.0 a requirement for OpenSG 2.0? This would allow the
> code to rely upon having the real methods defined instead of looking up
> everything by extension and it would give OpenSG 2.0 a solid set of
> expectations about what is supported by the OpenGL implementation being
> used. Hopefully this would simplify some code and allow dropping
> support for older methods of doing things in OpenGL.
That won't work on Windows, as the Windows OpenGL headers are fixed at
1.something and won't change. I don't really want to ship our own OpenGL
headers, having all the constants defined is bad enough already.
Dirk
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