Hi,

On Tue, 2007-03-20 at 03:27 -0500, Dirk Reiners wrote:
>       
>       Hi All,
> 
> trying to think about what to do for OpenSG2 I've been thinking about Allen's 
> idea of requiring a certain OpenGL version (like 2.0) to avoid having to deal 
> with the extension cruft. Talking to Johannes at VR brought up the idea of 
> going 
> beyond that by going full-out shader, in anticipation of OpenGL 3.
> 
> I don't want to require OpenGL 3(especially since it's very unclear when 
> drivers 
> will be available), but conceptually going full-blown shader by removing 
> support 
> for the fixed function pipeline has some appeal. It would add complexity by 
> having to have the shader composition framework up and running (Gerrit, can 
> you 
> give us an update on how that is coming along?), 

finally next on my implementation todo list (If nothing else seriously 
happens  ;-)). I just want to finish up some stage handling things as
preparation.

gerrit



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