Hi,
On Sun, 2007-11-18 at 17:34 +0100, Antonio Bleile wrote: > Hi, > > just some brainstroming: > > more and more SceneGraphs (NVSG will have it in > the future!!) offer some sort of near-real-time > raytracing on the GPU (see RedSKD or RTT). This > would be nice to have in OpenSG. I was thinking > about a thesis..... I just would like to know > if anybody else is thinking about it or is even > working on something.... yes we do. 2.x will have a rt backend. There is already some pre alpha work in place, though I have to update my tree ;-). I'm currently clogged with other things (course works) but that should cease in a week or two. Currently our main focus is to get the infrastructure running on cells. My hope is that from there to the GPU is a small step as some characteristics are quite similar. Maybe we interleave that if I find some spare time. > And of course, how hard > would it be to integrate such a thing in OpenSG? The basics not that much, it gets more interesting once you start getting it through the cluster though ;-) kind regards, gerrit ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-core mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-core
