Hi, just some brainstroming:
more and more SceneGraphs (NVSG will have it in the future!!) offer some sort of near-real-time raytracing on the GPU (see RedSKD or RTT). This would be nice to have in OpenSG. I was thinking about a thesis..... I just would like to know if anybody else is thinking about it or is even working on something.... And of course, how hard would it be to integrate such a thing in OpenSG? Cheers, Toni ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-core mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-core
