Hi,

just some brainstroming:

more and more SceneGraphs (NVSG will have it in
the future!!) offer some sort of near-real-time
raytracing on the GPU (see RedSKD or RTT). This
would be nice to have in OpenSG. I was thinking
about a thesis..... I just would like to know
if anybody else is thinking about it or is even
working on something.... And of course, how hard
would it be to integrate such a thing in OpenSG?

Cheers,

  Toni

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