Hi Aron,

sorry for the late response, I'm just getting to cleaning up my mailbox...

Aron Bierbaum wrote:
> (Sorry for the double post. I forgot to attach the patch in the last message.)
> 
> As many of you may know we have been running into problems with the
> lack of double precision in OpenSG. After many months of putting it
> off I have started looking into a solution that will have a minimal
> affect on current code. I have come up with a first pass at a working
> solution. The concept behind the attached patch is to make the
> MatrixStore in OSGRenderPartition store matrix accumulations in double
> precision. This is mainly because our scene graph is set up like the
> following with our camera always located at the origin of the scene.

Hm, that does look simpler than expected, but as you say your situation is 
special as you have the camera in the origin at all times (one of the few cases 
where the VRJuggler approach of moving the world around is actually beneficial 
;).

I don't see a problem accepting these changes. Carsten, can you get them into 
the repo?

Thanks!

        Dirk

-------------------------------------------------------------------------
Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW!
Studies have shown that voting for your favorite open source project,
along with a healthy diet, reduces your potential for chronic lameness
and boredom. Vote Now at http://www.sourceforge.net/community/cca08
_______________________________________________
Opensg-core mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-core

Reply via email to