Hi,

On Thu, 2008-11-20 at 18:21 -0600, Carsten Neumann wrote:
>       Hi Gerrit,
> 
> >> Then finally it seems nice to be able to use 
> >> a derived type for the global instance, instead of being fixed to what 
> >> OpenSG comes with. So basically I'm changing SceneFileHandlerBase a bit 
> >> and instead of
> >>
> >> typedef SingletonHolder<SceneFileHandlerBase> SceneFileHandler;
> >>
> >> it is:
> >>
> >> class SceneFileHandler
> >> {
> >>    public:
> >>      static SceneFileHandlerBase *the(void);
> >>
> >>      static bool destroy     (void                           );
> >>      static void setSingleton(SceneFileHandlerBase *singleton);
> >>
> >>    private:
> >>      static SceneFileHandlerBaseRefPtr _the;
> >> };
> >>
> >> so that _the can be replaced.
> > 
> > Hmm, why do you still need the singleton structure at all (it is no
> > singleton anymore anyway), and you plan to pass the handler pointer to
> > the individual file handlers, so get rid of it. Just let the users
> > create the global handler they want.
> > 
> > Actually a compromise would be let the old singleton structure be there
> > for convenience and just pass the required pointers to the actual file
> > handlers so they don't have to go to the global one. This way the users
> > can start out with whatever global handler they like.
> 
> yes, that was the idea - allow creation of your own objects and keep the 
> singleton just as a convenient (backwards compatible) way of getting the 
> global handler.

ok I might have been a little unclear, actually I guess not only a
little ;-). What I wanted to say was that I would switch from the
singleton to a prototype/factory pattern. 

In general I would try to work out the general infrastructure things
(compression/encryption/caching) first and than, as a last step
do this transition. 

kind regards,
  gerrit





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