Carsten Neumann wrote:
> Looking forward to comments/suggestions :)
Looks pretty good! I don't have any objections at all.

I like the unification of scene/image because that means we can use it 
for any types. (And completely replace the minimal "VFS" I implemented 
at my last job). Especially shaders (and maybe text-files in general) is 
something that OpenSG apps need to load, and being able to channel 
everthing through one IO system is a Good Thing (tm).
> If the FiletypeHandler needs real files (because it uses external libs 
> like Collada) it can try to fallback to openReadLocal() etc. 
That's fine. That function could even create a temp file and return a 
filehandle to it. (Then, depending on the user-replacable cache-strategy 
object, it will be probably be deleted sometime, or not.)

Cheers,
/Marcus




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