Hi,

Gerrit Voss wrote:
> Hi,
> 
> Carsten Neumann wrote:
>>     Hi Gerrit,
>>
>> I'm trying to port the latest version of the ClipPlaneCaps tutorial
>> Johannes Brunen contributed to 2.0, but runnning into a small problem:
>> there is no StateSortingGroup any more.
>> I thought I could just replace them with Stages (using SimpleStages with 
>> PassiveBackground I can have them both render into the framebuffer), but 
>> that has the problem that a stage seems to cause a full state reset, 
>> i.e. you start with no materials in the origin of the world coordinate 
>> system. Is there a way to have a stage inherit the state so far, or is 
>> there something that would be a better fit? Should we introduce
>> something like a "grouping stage" that essentially just groups a subtree
>> into a pass?
>>
> 
> I'll have a look.

ok, I opted for the grouping stage you suggested and fixed the remaining
copying stuff during the partition setup. The clip example look
reasonable  ok to me.

kind regards,
   gerrit


------------------------------------------------------------------------------
This SF.net email is sponsored by:
SourcForge Community
SourceForge wants to tell your story.
http://p.sf.net/sfu/sf-spreadtheword
_______________________________________________
Opensg-core mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-core

Reply via email to