Hi, Gerrit Voss wrote: > Hi, > > Carsten Neumann wrote: >> Hi Gerrit, >> >> I'm trying to port the latest version of the ClipPlaneCaps tutorial >> Johannes Brunen contributed to 2.0, but runnning into a small problem: >> there is no StateSortingGroup any more. >> I thought I could just replace them with Stages (using SimpleStages with >> PassiveBackground I can have them both render into the framebuffer), but >> that has the problem that a stage seems to cause a full state reset, >> i.e. you start with no materials in the origin of the world coordinate >> system. Is there a way to have a stage inherit the state so far, or is >> there something that would be a better fit? Should we introduce >> something like a "grouping stage" that essentially just groups a subtree >> into a pass? >> > > I'll have a look.
ok, I opted for the grouping stage you suggested and fixed the remaining copying stuff during the partition setup. The clip example look reasonable ok to me. kind regards, gerrit ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Opensg-core mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-core
