Hello Thiago,
Thiago Bastos wrote:
> There seems to be a subtle problem with the CMake build of
> OSGContribCSM. If one tries to build OSG2 by calling cmake just once, it
> fails with the following error:
>
> [Linux]
> Source/Contrib/ComplexSceneManager/OSGCSMNativeWindowBase.cpp:63:32:
> error: OSGCSMNativeWindow.h: No such file or directory
>
> [Windows]
> Source\Contrib\ComplexSceneManager\OSGCSMNativeWindowBase.cpp(63) :
> fatal error C1083: Cannot open include file: 'OSGCSMNativeWindow.h': No
> such file or directory
>
> Then if you simply call "cmake && (n)make" again, the build will
> complete successfully. Calling cmake twice in a row also seems to fix
> the probem.
>
> I couldn't find anything suspicious in the ContribCSM CMake files. Is
> this intentional or known behaviour?
it is not intentional. I've seen it once before and suspected it was
some subtle problem caused by doing a parallel build (make -j4). Since
it went away after just calling make again I had forgotten about it :-/
One thing worth trying is perhaps to add the Native-X, Native-WIN32
directories first in the CMakeLists.Lib.OSGContribCSM.txt file.
Cheers,
Carsten
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