Hello Gerrit,

I've been looking a bit at the details of Material and State (originally 
while analysing Micheal Raab's cluster problem [1]).
One thing I've stumbled over is the ChunkBlock, which seems to behave 
very similar to State (i.e. different types of StateChunks end up at 
indices determined by their type). What is the difference between the two?
I've also been wondering if it would make sense to make State not a 
FieldContainer - it mostly seems to be used as a cache for chunks in 
internal parts and especially in Material the multi buffering from being 
a FC is wasted because every aspect creates its very own State object. 
Any objections if I give this a try or reasons why this is a bad idea?

        Thanks,
                Carsten

[1] see thread "OpenSG1.8 - Destroying Materials in ClusterMode" on 
opensg-users.

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