Hello all,
attached patch series changes the way we create RenderTreeNodes from
doing it inside RenderPartition::dropFunctor to TreeBuilderBase::add (or
derived).
This seems a cleaner interface as the RPart now does not have to care
what the different TreeBuilder actually store in the RTNode. It also
allows moving occlusion culling specific data into OCRenderTreeNode that
is only used by the OcclusionCullingTreeBuilder, reducing the size of
the base RTNode.
Comments? [1]
Cheers,
Carsten
[1] I'll commit this at the end of the week if nobody objects.
render_tree_interface.tar.bz2
Description: application/bzip
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