Hello,
I am again with problems on a mac. I am trying to set up a geometry
node with GL_QUAD_STRIP. Compiles fine and crashes during runtime on
the indicated line:
//now create the geometry node
GeoPTypesPtr type = GeoPTypesUI8::create();
beginEditCP(type, GeoPTypesUI8::GeoPropDataFieldMask);
type->addValue(GL_QUAD_STRIP); <-------------------- here it
crashes on runtime
endEditCP(type, GeoPTypesUI8::GeoPropDataFieldMask);
The only info I get is: Program received signal: "EXC_BAD_ACCESS". I
don't know if the GL constant is the problem or if the "addValue" is
causing the trouble? And the xCode debugger isn't really helpfull
with determining whats actually happening (oh how I miss Visual
Studio ;-).
Michael
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