Hi Marcus,

I agree. I think that my "almost impossibile" was a bit too strong. I just
wanted to say that distributing scripting code (and I was thinking mainly to
shaders) might be simpler than distributing native dlls, expecially if you
have heterogeneous master-slaves.

Franco


-----Messaggio originale-----
Da: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Per conto di Marcus
Lindblom
Inviato: 16 May 2007 15:45
A: [email protected]
Oggetto: Re: [Opensg-users] R: About OpenSG clustering

Franco Tecchia wrote:
> Also,
> distributing CPU code can be almost impossible on a C++ framework (but you
> might consider using a Virtual Machine and some scripting language).
>   
This is of some interest to me.  I would be thinking that you could 
always send shared_library files and load them dynamically (during 
runtime or as a part of the startup/init script, the latter is something 
OpenSG supports). It does require a framework which handles that, it's 
not _that_ difficult to do it yourself, IMHO.

Of course, I could be missing something that applies more to clustering 
as opposed to generic plugin development?

Cheers,
/Marcus

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