Hi Pablo,
Pablo Carneiro Elias wrote:
>
> Well My project is a bit complex. It actually goes much farther than the
> scene graph. We´re working on a BIG system that basically consists on a
> browser that can render many kinds of things: Engineering Objects (such
> as Ships and Big constructs), Scientific Objects (such as Seismic data)
> and Many, many other things, all together within the same scene (eg. a
> ship at ocean with all engineering info, and the soil below with seismic
> info.. and many other things.)
That sounds pretty big indeed. ;)
> A part from the vtk-openSG integration problem (which is not solved yet,
> but I´m assuming that everything has already been placed at OpenSG
> correctly for now), as VTK data will possibly be very large (the
> engineering data will be very large too, but it will not change so it is
> not a problem) and it is going to change many times due to numerical
> calculations, we need a way to handle this very efficiently using clusters.
To do that I would probably try to integrate VTK and OpenSG in the sense
that I would split the data, put it in a new kind of OpenSG node that
calls VTK for rendering, and distribute those across the cluster. That
way the actual visualization calculations are done on the cluster and in
parallel.
> But I don´t have much information yet about how fields are serialized
> over the network (there is any magical strategy of sending them or it is
> normal bit transfer to the network?)
No magic involved, plain data transfer. ;)
> Thats it.. the SceneGraph related part of the project is basically that,
> and we´ve chose OpenSG ;) Now I´m searching for info until tomorrow
> night in order to finish the report so We can start developing things
> soon (after a good analysis if the report) ;)
I hope I'm not too late then, sorry about the delay but I'm on travel
and out of regular email right now.
Pablo Carneiro Elias wrote:
>
> I think I have almost everything in mind by now. I just miss some
> details about how data is sent over the network (if there´s compression,
Not right now. We've tried compression for images a few times, but in
our tests unless you have an extremely fast compressor sending
uncompressed data was faster on todays networks (GBit and up).
> how data is packed,
It's a simple Tag/Length/Data format for the data that changed (as
recorded in the ChangeList).
> if there´s introspection and stuff like that...)
Yup.
> If anyone can help me on this missing info I´ll be great by now...
>
> ... and soon I´ll be glad to bring again more interesting an complex
> issues as the one you posted about...
Hope it helps
Dirk
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