Hi Pablo,

Pablo Carneiro Elias wrote:
>
> Well My project is a bit complex. It actually goes much farther than the 
> scene graph. We´re working on a BIG system that basically consists on a 
> browser that can render many kinds of things: Engineering Objects (such 
> as Ships and Big constructs), Scientific Objects (such as Seismic data) 
> and Many, many other things, all together within the same scene (eg. a 
> ship at ocean with all engineering info, and the soil below with seismic 
> info.. and many other things.) 

That sounds pretty big indeed. ;)

> A part from the vtk-openSG integration problem (which is not solved yet, 
> but I´m assuming that everything has already been placed at OpenSG 
> correctly for now), as VTK data will possibly be very large (the 
> engineering data will be very large too, but it will not change so it is 
> not a problem) and it is going to change many times due to numerical 
> calculations, we need a way to handle this very efficiently using clusters.

To do that I would probably try to integrate VTK and OpenSG in the sense 
that I would split the data, put it in a new kind of OpenSG node that 
calls VTK for rendering, and distribute those across the cluster. That 
way the actual visualization calculations are done on the cluster and in 
parallel.

> But I don´t have much information yet about how fields are serialized 
> over the network (there is any magical strategy of sending them or it is 
> normal bit transfer to the network?)

No magic involved, plain data transfer. ;)

> Thats it.. the SceneGraph related part of the project is basically that, 
> and we´ve chose OpenSG ;) Now I´m searching for info until tomorrow 
> night in order to finish the report so We can start developing things 
> soon (after a good analysis if the report) ;)

I hope I'm not too late then, sorry about the delay but I'm on travel 
and out of regular email right now.

Pablo Carneiro Elias wrote:
 >
 > I think I have almost everything in mind by now. I just miss some
 > details about how data is sent over the network (if there´s compression,

Not right now. We've tried compression for images a few times, but in 
our tests unless you have an extremely fast compressor sending 
uncompressed data was faster on todays networks (GBit and up).

 > how data is packed,

It's a simple Tag/Length/Data format for the data that changed (as 
recorded in the ChangeList).

 > if there´s introspection and stuff like that...)

Yup.

 > If anyone can help me on this missing info I´ll be great by now...
 >
 > ... and soon I´ll be glad to bring again more interesting an complex
 > issues as the one you posted about...

Hope it helps

        Dirk


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