Hi Gerrit,

On Mon, 27 Oct 2003, Gerrit Voss wrote:

> On Mon, 2003-10-27 at 11:22, Akos Balazs wrote:
> > I've tried your suggestion of adding a little transparency but it didn't
> > seem to matter whether I add 0.01 or 1.0, the full object became totally
> > transparent... :( While this is not as bad as having white rectangles
> > around the trees in the scene, it's not good enough for me. :)
> >
>
> hmm this works for me (both with the beta and the official loader), see
> the attached image, I just added a little bit transparency to the
> material (see below) and got the expected results. Which version of
> OpenSG are you using BTW ??
>
> material Material
> {
>     ambientIntensity 0.7
>     diffuseColor 1.00 1.00 1.00
>     transparency 0.0001
> }

I did the same and it still doesn't work... :( (See attachment, the tree
seems not to use the zbuffer at all)

I use OpenSG CVS from 2nd September.

Might this be a driver issue? I'm using the NVidia driver 44.96 on Linux,
RH8 with a GF4 at the moment.

Akos

<<attachment: tree.jpg>>

Reply via email to