Rasmus Agerholm wrote:

> Warning... long mail ahead...
>  
>
Great, thank you.

> Sorry, forgot to tell you that after configure you should run
> Common/prep_gv_beta
>  
>
Well, next time...

> The blackness (total lack of textures I would guess) is probably caused
> by the loader's inability to find the textures. If this is the case, it
> can be solved by executing the example in the chopper directory (the
> texture paths are relative).
>  
>
Yep, that's it, the chopper is textured now.

> Why the chopper isn't moving... hmmm... the example made a log file
> (log.txt) which may have some answers, can you send that to me off the
> list (off course you're welcome to have a look in there as well )
>  
>
As .gz, it has only 1,8kb so I send it to the list. There are a lot of "No
of sensors = 0" Messages and the nodes seem to be always up to date.

> No, not quite. Well, IIRC the VRML loader doesn't support inline files,
> so you have to save everything in one file. But all animations in VRML
> can be independent of each other and only dependent on the same sensor,
> eg. time sensor. When our artist exports stuff from Max to VRML
> everything tends to be controlled by a single time sensor, but I guess
> that the artist can control if there should be more sensors.  
>
Yes, it is possible to create more than one TimeSensor
(Create->Helpers->VRML97->TimeSensor). I'll try to find out how to use it....

> Here goes (one possible way):
>  
>
I will check this, thank you.

> What needs to be done is baking all animations into keyframe animations
> and then exported to VRML. Then you have one file with possibly multible
> animations and a number of sensors (at least one).
>
> Before loading the file you register all sensor types:
>
>  
>
Hm. Is there anything similar in the example file (or is this another way)?
And, uh (this seems to be a dummy question...), where can I get the _aspect?

> // register all sensor types
> OSG::FieldContainerType *fct;
> for (OSG::UInt32 i = 0; i < OSG::TypeFactory::the()->getNumTypes(); ++i)
> {
>  fct = OSG::FieldContainerFactory::the()->findType(i);
>  if(fct &&
>     (fct->isDerivedFrom(OSG::Sensor::getClassType())))
>  {
>    _aspect->registerCreated(
>                     *fct,
>                     OSG::osgTypedMethodFunctor2ObjPtrCPtrRef
>                     <bool, YourClass,
>                     OSG::FieldContainerPtr, OSG::RemoteAspect *
>                     >(this, &YourClass::createdFunction));
>  }
> }
>  
>
Regards,
Dominik

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Attachment: log.txt.gz
Description: GNU Zip compressed data

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