Hi, > I like the idea behind cgfx but I tried it on my ATI and > NVIDIA card and it crashed most of the time. Because of this > I just wrote the CGChunk :-( A real multipass-rendering > interface is not yet implemented.
well - that doesn't sound very promising... Did you ever figure out what has caused these crashes? What form have they been of and have they been due to OpenSG or the shader itself, the driver, platform, whatever...? If those problems cannot be solved without reasonable effort, do you have any suggestions for other (but still Cg-based) approaches? thanx a lot, Matthias ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
