I have looked for TextureTransformChunk but I didn't understand which method
I have to use.
>...
> way VRML does, but rather as an attribute of the Material.
>...
When do you speak about attribute do you refer to an OpenSG field?
I'm using OpenSg 1.2.0 library and I have a doubt: the vrml loader doesn't
translate textureTransform maybe (?).
An example: if I have this simple VRML what is the osg graph?
DEF Box01 Transform {
translation -4.304 100.4 20.63
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0.5882 0.5882 0.5882
ambientIntensity 1.0
specularColor 0 0 0
shininess 0.145
transparency 0
}
texture ImageTexture {
url "texture.jpg"
}
textureTransform TextureTransform {
center 0.5 0.5
rotation 1.571
}
}
geometry DEF Box01-FACES IndexedFaceSet {
...
}
]
}
Thank you very much
Daniele
On Fri, 13 Feb 2004 09:27:17 -0600, Dirk Reiners <[EMAIL PROTECTED]> wrote :
>
> Hi Daniele,
>
> On Fri, 2004-02-13 at 08:19, [EMAIL PROTECTED] wrote:
> > Thanks,
> > and now I have another simple (I think) question. Do you know if it is
> > possible that if I use SceneFileHandler::the().read("file.wrl") in order to
> > load a VRML97 SceneGraph with transformTexture node than I cannot find the
> > TextureTransformChunk into OSG Scene Graph?
> > And if this sound starnge to you, then how can I find it?
>
> OpenGS doesn't store the texture transforms as nodes in the graph, the
> way VRML does, but rather as an attribute of the Material. So toy find
> the TextureTransformChunks you need to traverse the graph and for
> MaterialGroups and Geometries check their Materials whether they contain
> a TextureTransformChunk.
>
> Hope it helps
>
> Dirk
>
>
>
>
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