Hi,

I'm working on a clustered application which is giving me some problems with 
the ColorBufferViewport. The render server works fine with the 
StereoBuferViewport but it doesn't seem to handle ColorBufferViewport. I'm 
not sure what viewport it actually uses but it isn't stereo. Anybody 
encountered this problem before?

Also, it seems in my app that the render server viewport is not receiving the 
correct Traversal Mask. I have tried using specific begin/endEdit 
TravMaskFieldMask in the client but to no avail. Any suggestions?

/Rune



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