Hi Enrico,

On Tue, 2004-03-09 at 02:44, Enrico Borrione wrote:
> hi all,
> just a quick question, I know that opensg has facilities to load
> OpenGL's vertex and fragment programs, but i'd like to know whether it
> supports even more complex shading languages (expecially GLSlang).

Not right now. As Matthias said, it's partly a driver problem, partly an
availability problem. And partly a research problem, as doing it right
is non-trivial. ;)

On a related note: the latest nVidia SDK supports CgFX on Linux, so it's
becoming an option. I've been looking into it a little, but the
documentation is pretty much non-existing. So before I try to squeeze
some of my ample free time (yeah, right ;) into it, I'd rather like to
get an idea about the level of interest in it. Is anybody using them in
their development already? Is it usable and useful?

I'd also be interested if anybody has experience in creating and
exporting CgFX files from anywhere. Do the standard DCC tools export
them by now? Interested in any actual experience.

Thanks

        Dirk




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