Hi,

just use setImage() that's actually ZNEG ;-)
There is example code in
OpenSG/Source/System/State/testCubeTextureRender.cpp

Andreas


> hiya,
> i was trying to build a cubemap, but when it came to load the faces, i
> discovered that there is no method to load the ZNeg face! So i am able
> to load just 5 faces! how to close the cube with the 6th and use it?
> 
> BTW this is my code so far:
> 
> immagine->set (Image::OSG_RGB_PF,256,256, 1, 1, 1, 0, skydataposx);
> cubemap->setPosXImage(immagine) ;
> 
> //replicating the same image just to debug purposes
> cubemap->setNegXImage(immagine) ;
> cubemap->setPosYImage(immagine) ;
> cubemap->setNegYImage(immagine) ;
> cubemap->setPosZImage(immagine) ;
> //MISSING ZNEG SUPPORT?!?!?
> cubemap->setNegZImage(immagine) ;
>     
> diffCubeMap->addChunk(cubemap);
>      
> //IT HANGS IN THIS INSTRUCTION WHY?
> geotoro->setMaterial(diffCubeMap);
> 
> this same code hangs in the material binding. geotoro is a geometryptr,
> diffCubemap is a ChunkMaterialPtr and cubemap is a CubeTextureChunkPtr.
> I suppose one of the former instructions makes an invalid operation,
> driving me to a segmentation fault... anyone can see what's wrong?
> 
> 
> 
> 
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