Hi, On Mon, 2004-03-29 at 23:02, Daniel Grest wrote: > Hello OpenSG community, > > in short: > Is there a way to switch between GL_REPLACE and GL_MODULATE in a vrml file? > > I have the problem, that i want to render a large vrml scene with some > textures replacing the material values, while others should be rendered > as GL_MODULATE.
VRML does support it implicitly by switching between lit and unlit settings. The only trick left if any of our loaders support this, I'll check this and get back to you. > I have had a look at the vrml Specs, but didnt find anything, > except that GL_REPLACE should be default, though i can't remember where > i read it. > > Anybody any idea how to do this? > Maybe a x3d extension of the Experimental loader? Alpha values? Backside > drawing? X3D IIRC has the possibility to define this in a more straight forward way. regards, gerrit ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
