Hi

I wanted some information about how we can use OpenSG with WxWidgets . I am 
trying to load a scene in a passive window in a WxWidgets application . But I 
am not able to figure out how to manage the contexts here , because a passive 
window doesnot handle opengl context (things like where should I call 
scenemanager->redraw() ). 
It can be done easily with QT . If someone has done OpenSG with wxwidgets then 
can he give some direction . 

Thanks
Shailesh

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