Hi I wanted some information about how we can use OpenSG with WxWidgets . I am trying to load a scene in a passive window in a WxWidgets application . But I am not able to figure out how to manage the contexts here , because a passive window doesnot handle opengl context (things like where should I call scenemanager->redraw() ). It can be done easily with QT . If someone has done OpenSG with wxwidgets then can he give some direction .
Thanks Shailesh
