hiya all, this sunny morning I came up with more questions about OpenSG: 1) is there a callback function that is called every time an object is displayed? It could be handy to supply the OGL pipeline with some custom parameters.
2) how many texture units does OpenSG supports for every material? 3) how may vertex stream does OpenSG supports? I'd like to pass to my shaders the tangent, normal, binormal stuff and i was trying to find a *smart* way to do the trick. even if i know I should become soon a pain, i re-post my latest (unanswered) questions: 1_bis) how many rendering passes supports OpenSG? I mean like the good ole multi-texturing tecnique that required two different renderings on the same target with different alphas... 2_bis) The rendering pipeline can be customized to satisfy some application request? For example: i want my app to support dynamic shadows, for some meshes, so i need to pilot the rendering cycle depending on the geometry processed. thank you all!!!! enrico ------------------------------------------------------- This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 Project Admins to receive an Apple iPod Mini FREE for your judgement on who ports your project to Linux PPC the best. Sponsored by IBM. Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
