Hi Dirk.
Dirk Reiners wrote:
it took me a whole day to get o the bottom of this. 80% of which were
spent getting my damn OpenGL debugger to work again... ;)
Big thanks. I hope the debugger will be useful for other tasks, too...
I changed it so that the TexGen for EYE_LINEAR explicitly sets the
identity matrix before calling the glTexGen. That gives consistent
results that are equivalent to the opaque case before. Not sure if
that's always what you want, but at least it's consistent. ;)
As an aside: if you want to do moving caustics, you might want to think
about using a Beacon for EYE_LINEAR instead. That allows you to connect
the texgen plane to another object's transformation. That way you can
get animated caustics by just changing a Transformation somewhere else
in the graph.
The update and using a beacon (with an identity matrix transform core)
for the s- and t-planes with GL_EYE_LINEAR did the trick. Thanks for the
beacon hint.
Regards,
Dominik
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