Hi, When I map a "pre-enlighten" texture on my mesh I get a bad surprise. The edges of my mesh are smoothed with white. So I have a little gradient from my texture to white all around my mesh. The attached file shows explicitly my problem. This is very surprising because my texture is a perfect square mapped on a perfect square. My TexCoord are 0 0; 0 1 etc... My texture does not have a white border. So where does the white come from? Do you know how to avoid it with OpenSG? How to change texture interpolation method? Thanks for your help,
Jerome
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