Hi,

When I map a "pre-enlighten" texture on my mesh I get a bad surprise. The
edges of my mesh are smoothed with white. So I have a little gradient from
my texture to white all around my mesh. The attached file shows explicitly
my problem.
This is very surprising because my texture is a perfect square mapped on a
perfect square. My TexCoord are 0 0; 0 1 etc... My texture does not have a
white border. So where does the white come from? Do you know how to avoid
it with OpenSG? How to change texture interpolation method?
Thanks for your help,

Jerome

<<attachment: texture_smoothing.jpg>>

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