Hi Enrico,
On Thu, 2005-01-13 at 04:00, Enrico Borrione wrote:
> *blush in ashame*
>
> afraid of admit that yes, it was just a matter of mis-placed
> beginedit... Experience 4 the future...
don't worry, happens to all of us. ;)
> anyway i have a less obvious question for you:
> during the develop of the un-clustered version of my app,
> i extended the skyBackground class to get the texture coordinates
> of the six faces. It was quite handy because it let me play
> with the images of the skybox and of the cubemap without having to
> actually rotate the images themselves.
> Now if i use the extended code in my client-server app, the client
> window displays the MyskyBackground correctly, while the servers
> renders it with the six faces oriented as default (and consequently
> not matching). How can i pass my extended skybox stuff from client
> to server?
Hm, interesting. That's weird. I just tried it with a regular
SkyBackground and the normal cluster tutorials, and it's working fine.
What's your cluster configuration? Do you do anything special? Can you
try it with a normal SkyBackground, to make sure it's really in your
code and not a more central problem?
> a second question, non client-server related (and sorry for the off
> topic): i noticed that when using the skybox stuff, even if the six
> images are correct and correctly rotated, between the six faces appear
> the line of the cube's edges. While it isn't a critical problem, it is
> visually bad to see... is it a known topic? Maybe i have made some
> errors building the scene????? (perhaps engaging some debug stuff).
That's probably a filtering issue. What do you use for the wrapS and
wrapT of your textures? Try GL_CLAMP or GL_CLAMP_TO_EDGE, that should
take care of it.
Hope it helps
Dirk
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