Hi guys,
in VRMLAppearanceBinder::finish (VRMLToOSGAction* ) there is a bug which
prevents
nontextured, transparent materials:
The early exit if (pTexChunk == NullFC) is wrong and should be
if (pTexChunk != NullFC) {
...
}
around the pTexChunk modifying block.
*void* *VRMLAppearanceBinder::finish*(VRMLToOSGAction *)
{
ChunkMaterialPtr pChunkMat =
ChunkMaterialPtr::dcast(_pFieldContainer);
TextureChunkPtr pTexChunk =
TextureChunkPtr::dcast(pChunkMat->find(TextureChunk::getClassType()));
*if*(pTexChunk == NullFC)
*return*;
beginEditCP(pTexChunk, TextureChunk::EnvModeFieldMask);
{
*if*(pMatChunk == NullFC)
{
pTexChunk->setEnvMode(GL_REPLACE);
}
*else*
{
pTexChunk->setEnvMode(GL_MODULATE);
}
}
endEditCP (pTexChunk, TextureChunk::EnvModeFieldMask);
*if*(pChunkMat != NullFC && (pChunkMat->isTransparent() == true ||
_has_alpha))
{
...
}
}
Thanks for the fix,
Christoph
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